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(See Memories for gameplay.)

Kyle Reese is a young man (around 18 or 19 but he's not sure) who ended up at the Love Hotel experimenting with a piece of Skynet machinery (after the events of Terminator: Salvation). He's not entirely sure what's happening yet.

Kyle has experienced a lot of trauma in his young life, and can therefore be jumpy, or violent when approached. He has also lost many loved ones in the war against the machines, so please treat him with love.

However, he is noble and has a big heart. (Also a definite dominant streak.)

Scenes that would work well for Kyle include:
- H/C: Kyle has a lot of physical and emotional scars.
- D/s: Kyle may be young, but he is a natural born leader.
- BDSM, once he learns a knack for it. (He already has rope skills and knows First Aid.)

Scenes that would squick or trigger Kyle include:
- guro
- vore (he has had to eat a human corpse before)
- being tied up (surefire way to die where he comes from)

As for other kinks, they are all equally strange to him, as he does not have a lot of sexual experience.



Anton Yelchin: Well, with Kyle Reese, because I’m such a huge fan of “Terminator,” there was no way I was going into this movie and not having that Kyle Reese be in this film. I think there is a tendency in heroes when they’re younger to see them start off weak and get stronger and I just thought that was bullshit. I was like, you can’t do that with this character. You can’t have a weak Kyle Reese that then becomes a hero. He’s got to be a hero from the start. He’s got to be that same character. So, I thought, what then could I change? How can I bring the same anger and fragility to it? You see a lot of fragility in him with that scene with the picture of Sarah Connor. And just this general complexity with this kid, how can I stretch certain parts of it? What I thought was maybe being part of the resistance has given him this foundation to consolidate his emotions and know exactly what he’s fighting for. Because in our film he’s just surviving, really his whole goal is survival. Survival and fighting the machines is sort of this independent entity when the film starts.

So I thought it would be interesting to see, maybe he’s even more emotionally vulnerable. Maybe he gets angry a little easier. Maybe he’s a little more defensive because he doesn’t have that target or goal that he’s working with. You know when you’re young -- and I’m thinking about myself-- I don’t think in twenty years I’m going to be getting angry the same way I do now. I’ll hopefully have been able to control myself. Who knows, I could go insane. The point is there is a change that occurs in terms of your ability to deal with your emotions. So that was my goal. To sort of push those and have him be just as heroic, just as angry, just as powerful and just as passionate [as he was in the first film] but maybe see that he does spend his life watching people die and try to survive from being hunted all the time.

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